IEEE Standard Floating-Point Number Representation
Representing large numbers in computer binary requires a standard to ensure there aren’t huge discrepancies in calculations. Thus, the Institute of Electrical and Electronics Engineers (IEEE) developed the IEEE Standard for Floating-Point Arithmetic (IEEE 754).
There are three components of IEEE 754:
- The base - 0 represents a positive number; 1 represents a negative number.
- The biased exponent - The exponent is used to represent both positive and negative exponents. Thus, a bias must be added to the actual exponent to get the stored exponent.
- The mantissa - Also known as the significand, the mantissa represents the precision bits of the number.
Using these components, IEEE 754 represents floating-point numbers in two ways: single-precision format and double-precision format. While there are still a variety of ways in which to represent floating-point numbers, IEEE 754 is the most common because it is generally the most efficient representation of numerical values.
What Is Single-Precision Floating-Point Format?
Single-precision floating-point format uses 32 bits of computer memory and can represent a wide range of numerical values. Often referred to as FP32, this format is best used for calculations that won’t suffer from a bit of approximation.
What Is Double-Precision Floating-Point Format?
Double-precision floating-point format, on the other hand, occupies 64 bits of computer memory and is far more accurate than the single-precision format. This format is often referred to as FP64 and used to represent values that require a larger range or a more precise calculation.
Although double precision allows for more accuracy, it also requires more computational resources, memory storage, and data transfer. The cost of using this format doesn’t always make sense for every calculation.
The Difference Between Single and Double Precision
The simplest way to distinguish between single- and double-precision computing is to look at how many bits represent the floating-point number. For single precision, 32 bits are used to represent the floating-point number. For double precision, 64 bits are used to represent the floating-point number.
Take Euler’s number (e), for example. Here are the first 50 decimal digits of e: 2.7182818284590452353602874713526624977572470936999.
Here’s Euler’s number in binary, converted to single precision:
01000000001011011111100001010100
Here’s Euler’s number in binary, converted to double precision:
010000000000010110111111 0000101010001011000101000101011101101001
The first number represents the base. The next set of numbers (eight for single precision and eleven for double precision) represents the biased exponent. The final set of numbers (23 for single precision and 52 for double precision) represents the mantissa.
Comparison Chart: Single Precision vs Double Precision
|
Single-Precision
|
Double-Precision
|
Overview
|
Uses 32 bits of memory to represent a numerical value, with one of the bits representing the sign of mantissa
|
Uses 64 bits of memory to represent a numerical value, with one of the bits representing the sign of mantissa
|
Biased exponent
|
8 bits used for exponent
|
11 bits used for exponent
|
Mantissa
|
Uses 23 bits for mantissa (to represent fractional part)
|
Uses 52 bits for mantissa (to represent fractional part)
|
Real-World Application
|
Often used for games or any program that requires wider representation without a high level of precision
|
Often used for scientific calculations and complex programs that require a high level of precision
|